Sefikura, SPORAZINE (feat. dev)

Sad-Sad Goes to Heaven, The Dollhouse (forthcoming)

The Noose Lovers, Smoke and Mold

Bugwomb, Burning House Press. Collage hybrid collaboration feat. visual artist dev

Signal-Beams, Foglifter Journal Vol. 4 No. 2 (print only).
2020 LGBT Anthology finalist for Lambda Literary Awards


Moth Boy, Waxwing Magazine. Re-printed in Name and None issue.

Egg Mouth, Butter

Bitter, like Sweet, Nat. Brut

Aluminum Tongue, VENUS SATURN SQUARE anthology (print only)

A Hunger Boy, Heavy Feather Review

Looking-for-Group, GASHER Journal

Lizard Boy, Tenderness Lit

How to Start a Fire, GenderTerror

The Brittle Blade, Shousetsu BangBang

Picture Shows for Roadkill, The Indy

Hysto, Argot Magazine

VA-11 HALL-A: Queer Spaces & Drug-Dream Fantasies, First Person Scholar

Masculine Queerness and Genre in Shōjo, Comics MNT

Ego Homini Lupus, Anomaly blog

Having a Panic Attack in the Auto Department, Paintbucket

Fanfiction and Queer Violence, The Fanzine

Sonic/Antoine Forever, Mammon Machine ZEAL

Features bylines include Fanbyte, Crunchyroll, VRV Blog, Unwinnable, The Escapist Magazine, Comic Book Resources, and more. Interested parties can reach me via my contact page. My games-related writing has been regularly featured on Critical Distance’s roundups. Featured links are selections.

Feeds: Crunchyroll, Fanbyte (my most recent freelance work, etc.)

Selected Bylines:

The Metal Gear Solid Novelization Is A Modern ClassicFanbyte (2020)

Romeo(s) Where Art Thou?Unwinnable (2019)

A Paradox of VisibilityBluestockings Magazine (2017)

A Ship of One’s Own: Genre and Queer Exceptionlism in VoltronVRV Blog (2018)

Men and Machine Share the Price of Neon Genesis Evangelion’s ViolenceThe Escapist Magazine (2019)

How Games Are Taking Us Back to the Early Days of the InternetFanbyte (2019)

GAMES OF THE FUTURE: Novella about a defunct video game review magazine, a wayward designer, troubling technology, time-travel, and itchy capitalism. Coming to a hobby shop toilet near you…

“congratulations on your lifestyle”: Three stories. More information soon. Claw machines, surgery, emo idols, role-play fantasies.

no mutants here (2016): >> Play on

The industry of the “horror novel” is bred from unknown plot-twists, hidden ambitions, and terrifying secrets. The haunted house, a mythological minotaur labyrinth, is that physical place where the (unwilling) participants of the mystery must escape from. Combining the labyrinth and the haunted house, “no mutants here” invokes the anxiety of barely being on the edge, finding yourself, finding space.

no mutants here is a short zine about anxiety, interactive fiction, and b-movie horror tropes. Developed in Twine.

For whom the hog rolls (2017): >> Play on

Have you ever wondered--WHO is the man with the master plan?

The Eggman. Better known as Dr. Robotnik. Thanks to the work of a mischievous rogue, you have gained access to this generation’s most brilliant mind.

For Whom the Hog Rolls was conceived as an exploratory character study of Dr. Robotnik and his relationship to a certain two-tailed fox. This short twine fiction includes multiple inbox and outbox messages to explore and a password to discover for an “eggcellent” experience! Developed in Twine.

I Was Blue (2018): >> Play on

A short exploratory game about gender dysphoria and dreams. Developed with Bitsy.

art by Adrian S.

KIGO (2019-?)

Visual novel about an agricultural space colony. I lead script writing for MechaPaws (indie game dev studio) and direct graphical assets with a small team. Project is currently on hiatus, but the first episode is finished (approximately ~10,000 words) in screen-play format.